Baby Steps Includes One of the Most Significant Choices I Have Ever Faced in Video Games
I've dealt with some challenging choices in gaming. Certain choices I made in Life is Strange series still haunt me. Ghost of Tsushima final sequence prompted me to pause the game for a good 10 minutes while I considered my alternatives. I am accountable for countless Krogan demises in Mass Effect that I wish I could undo. Not one of those instances measure up to what possibly is the toughest selection I've faced in interactive media — and it concerns a massive stairway.
The Game Baby Steps, the newest release from the makers of Ape Out game, is hardly a selection-based adventure. At least not in the conventional way. You only need to explore a vast game world as the main character Nate, a grown-up in childish attire who can hardly stay upright on his unsteady feet. It looks like a setup for annoyance, but Baby Steps game’s appeal is in its deceptively impactful story that will surprise you when you’re least expecting it. There’s not a single instance that demonstrates that power like a pivotal decision that remains on my mind.
Note: Spoilers Ahead
Some scene setting is required here. Baby Steps begins as Nate is magically whisked away from the basement of his home and into a magical realm. He quickly discovers that walking through it is a difficulty, as a lifetime spent as a couch potato have atrophied his limbs. The physical comedy of it all stems from gamers directing Nate gradually, trying to prevent him from falling over.
Nate requires assistance, but he has trouble voicing that to other characters. During his adventure, he comes in contact with a collection of quirky personalities in the world who everyone tries to give him a hand. A composed outdoorsman attempts to offer Nate a navigation aid, but he clumsily declines in the game’s funniest instant. When he falls into an unavoidable hole and is offered a ladder, he tries to play it off like he doesn’t need the help and truly prefers to be trapped in the pit. As the plot unfolds, you encounter plenty of frustrating vignettes where Nate creates additional difficulties because he’s too self-conscious to take support.
The Ultimate Choice
This culminates in Baby Steps’s key situation of selection. As Nate approaches the conclusion his journey, he discovers that he must reach the summit of a snow-capped peak. The default guardian of the world (who Nate has actively avoided up to this point) comes to let him know that there are two paths upward. If he’s ready for a test, he can choose a very lengthy and dangerous hiking trail called The Manbreaker. It is the most formidable barrier Baby Steps has to offer; taking it seems inadvisable to anyone.
But there’s a alternative choice: He can simply ascend a enormous coiled steps as an alternative and get to the top in just moments. The only caveat? He’ll have to address the guardian “Master” from now on if he opts for the effortless way.
An Agonizing Decision
I am absolutely sincere when I say that this is an agonizing choice in context. It’s the totality of Nate's self-consciousness about himself coming to a head in a single ridiculous instant. A portion of Nate's adventure is revolves around the truth that he’s self-conscious of his body and his masculinity. Whenever he sees that handsome trekker, it’s a difficult memory of what he fails to be. Undertaking The Manbreaker could be a time where he can show that he’s as capable as his unilateral competitor, but that path is likely paved with more awkward mishaps. Is it justified struggling just to prove a point?
The steps, on the other hand, provide Nate with another significant opportunity to choose whether to take assistance or not. The player has no choice in about they reject navigation help, but they can choose to give Nate a break and opt for the steps. It ought to be an simple decision, but Baby Steps is remarkably shrewd about creating doubt anytime you encounter an easy option. The game world contains intentional pitfalls that transform an easy path into a setback on a dime. Are the stairs an additional deception? Could Nate reach to the very summit just to be let down by an ending prank? And even worse, is he ready to be diminished another time by being made to address an odd character as Lord?
No Correct Answer
The brilliance of that instant is that there’s no perfect selection. Both options leads to a authentic instance of personal growth and emotional release for Nate. If you choose to tackle The Manbreaker, it’s an existential win. Nate finally gets a chance to prove that he’s as capable as others, voluntarily accepting a difficult route rather than enduring one that he has no alternative but to take. It’s hard, and possibly risky, but it’s the bit of empowerment that he requires.
But there’s no shame in the steps either. To choose that path is to finally allow Nate to take support. And when he does so, he finds that there’s no real catch in store for him. The steps are not a joke. They extend for some distance, but they’re easy to walk up and he doesn’t slide to the bottom if he trips. It’s a simple climb after hours of struggle. Partway through, he even has a discussion with the trekker who has, unsurprisingly, selected The Manbreaker. He strives to appear composed, but you can discern that he’s worn out, quietly regretting the needless difficulty. By the time Nate reaches the summit and has to pay his debt, hailing his new Lord, the deal hardly seems so unpleasant. Who has energy for shame by this strange individual?
My Experience
During my game, I chose the staircase. Part of me just {wanted to call